Thursday, 2 January 2014

UMDH for Memory Leak Detection

Learned how to use UMDH today, allowing me to trace all memory usage differences inside the FPSC Reloaded Engine. Already found that the terrain physics was gobbling 4MB per test game and not returning it, now fixed. Plenty more leakage reported, so more work on this Friday.

P.S. Welcome to my much reduced blog post format! Zero waffle edition ;)


  1. Nice one Lee! It's great to know the engine is getting highly optimised. I had to Google UMDH!

  2. Hope you consider adding the option of turning off water (and terrain in the future)