I got a message in my inbox this morning warning me away from the time-sucking activity of solving the mystery of the missing buildings and focus on something new and exciting; the FPS 3D Editing Mode. It sounded like fun, and it WAS Friday, so I decided to throw caution to the wind and set about making my player fly, create terrain and paint the world WHILST in test game. Sound good?
Well I created the feature in quick order and I can confirm, it IS cool. Spent far too much time dynamically creating floor under my feet and laying out my paths as I walked along. Freaky cool fun!
A New Feature, Coming To ALPHA CASCADE 1.0045 On The 17th
As you can see, it really adds a new dimension to the editing experience, and starts to blur the line between testing the game and continuing the edit experience. Expect to see more toys attached to this feature in the future!
I also got to see the first drafting of the new Object Importer module, which is looking pretty sweet. It already imports X files and textures, scales and assigns attributes, and saves out a fully working FPE entity file ready for use in Reloaded. It's not integrated yet, but the prototype is looking very nice indeed. I would show you a screenshot but I've been warned about showing 'very early' art, so you will just have to imagine what it looks like :)
Went out for a meal today (very rare for me when not on business expenses) but it was a good 'congratulations for surviving the flood meal' and you guessed it, I had another of those Welsh Black Beef Fillets! Did not walk the dog today which was naughty of me, so will be driving to a local walking spot on Saturday and doing at least 20,000 steps to make up for it.
Earlier I got a cool email offering me a bus-man's holiday to talk code in Germany or Italy, all expenses paid. Excellent I thought, code, cold beer and new friends! For some crazy reason however, Rick felt my 7 remaining work days in Feb was not enough time to do anything with Reloaded ;) It also clashed with a launch so the fates were against me this time. Pity though, I do like Bavarian beer!
It's now 3 AM. I had planned to clock off at 7 PM, watch Time Team, grab an early night and enjoy a fresh start on Saturday. What with integrating the new 3D Edit Mode into the main engine, building an interim version, testing it and creating a blog video I have had to clock another eight hours to get it all done. Technically, I have now done all my man hours for Monday so I'll see you all Tuesday ;)