Now the alpha is out the door, aside from a few tweaks reported promptly by the community, I am full steam ahead on the beta release due out to all pledgers for the end of the month.
In order to triple up the amount of work being done on Reloaded, I created a small prototype for a third party coder to start work on what we used to call the Room Blob system. We are now calling it the Construction Kit, and will be integrated directly into the 3D Editing Mode and allow you to make all sorts of cool structures very quickly and easily. This skeleton prototype will allow the final module to slot nicely and smoothly into the main engine and allow me (and you) to test it out and give it a spin.
I can also report the latest fixes for the BlitzTerrain module are looking great, meaning no more occasional holes in the terrain. Of course testing on this issue will be continual until it becomes a topic of nostalgia. There is also a hidden gem in the latest version of the code which allows flat areas of terrain to be reduced to just two polygons, but we will implement that when the time is right (and the rather aggressive schedule allows).
I have also unpacked the Rift hardware to give the already implemented Oculus Virtual Reality module a test run. I will need to make a few tweaks to ensure the VR simulation feels good when playing the game level as standalone, and I anticipate this to only take a day.
As it was Monday, and my weekend was strictly non-PC, there was PLENTY of email backlog, lots of work and not much time to walk so I will have to walk double on Tuesday. The good news is that I walked 9 miles yesterday which means I can get away with skipping a day.
On a personal note, it was great to read the LUA PDF on the forums today, and one coders journey into learning the scripting language. I think we made the right choice using LUA, and I am looking forward to providing a few more key commands and some more advice for the next beta version.