Just got in a new prototype of the explosion in real-time, complete with debris. Here is a you tube video of the proto app:
As you can see there is a little tearing on the smoke, but we plan to merge the visuals into a single unified shader which will blend this technique with everything else you see on screen. Really pleased how the debris worked out, and with a few more graphical additions and some small fires, and long burning smoke added, we'll have something worthy of Reloaded fame!
As per my plan to get increasingly early nights to restore the body block, going to call it an early midnight and get some sleep. The short blog might come as a welcome relief to the usual tirade of waffle you usually get from me :) I promise the blog will get more exciting during April if the mighty publisher in the sky leaves me alone!