Things That Happened Today
On a professional note, it looks like I finished the AGK apps, with no more bugs reported on them from a days testing. Not celebrating yet. Will do that when I see them on the iOS and Android stores :)
In the late evening, I did some GDC prep work such as making my slides and also cleaned up some of the UCCII Perceptual Webcamera app to make it more polished. Will do the bulk of the final polish over the weekend, but I wanted to get movements done towards the end of the week so I have a good app experience for the GDC goers.
On a personal note, I sold my car today. My most favourite car ever, and it's gone, gone, gone. A sad day indeed. Going to see what it's like to live without a car for a while. I do have a 1962 land rover but it does not really count as a car, more like a vibrating mad washing machine on wheels, controlled by a wagon wheel and powered by hope.
No new explosions to report today on the Reloaded side. I did submit my story board script for the level that will feature in the product. Mark liked it, and thought the 'stylish noire theme' would work very well. Rick hated everything about it (I suspect he wants a MW3 clone). I've given him the GDC week to come up with a better script :) In the meantime, lets take a blog vote. Would you prefer 'Detective Story' with puzzles and a bit of shooting, or 'Military Mayhem' with a few puzzles and lots of shooting? You can't say both :) The plan is to do one game and put extra energy into the quality finish, rather than quantity.
I've been staring at this PC so much over the last few weeks I think I need new glasses due to the amount of physical change I've put my eyes through. Probably go in for an eye test when I get back from GDC to see how blind I am getting and buy some prescription telescopes.