Afraid I Missed That One
I did however get confirmation that Dead Space 1 and 2, and Fall Out 3 where winging their way to be as I write this. Exciting times! I am not sure how much work I can squeeze in between playing all these great games, but I will try my best :)
I have done more in the AGK project landscape to move those along nicely, specifically the production of a graphics list which would instruct an artist exactly how the asset files should be sized, what format they should be in, what context you would find them and the aspect ratios involved, plus a working prototype from which they can see the asset in action. Quite a comprehensive submission, but essential for the artist to know exactly how their artwork is to be received and interpreted. Just waiting on these before I can proceed in that area.
A common ritual for Monday is an extra bulk of emails from the weekend. I usually ignore work related emails and focus on the fun ones, so that Monday can be used to sort out the what I call 9 to 5 emails that require a professional eye and a considered response. Get an email from me over the weekend and expect the exact opposite half the time :)
Not much to report except regular housework around the TGC stalls, but perhaps more interesting things afoot once I break out a few new FPS games. I have received word of one small (hopefully last) tweak to FPSC V120 and then we can go official on that one. It's been a long time coming, but I think the new version is pretty solid and should keep most users happy until we have Reloaded to replace it. We will keep the open source access to the source code to keep things free and easy, and well before Christmas we will start to show off some of the Reloaded goodies we have in store for you.