Monday 16 February 2015

And Then There Were Four

So I went from zero tasks up to something like twelve, and now I am back down to four, and a little more stability in the software for my trouble, so things are going well, with other cool stuff creeping in from time to time, including new thumbnails for our new as yet unannounced content:

Tomorrow is my monthly strategy meeting to decide some last minute things before the big reveal at the end of the month, at which time I will not even be in this country but in the States attending the GDC 2015 and dividing my time between talking about GameGuru and drinking Guinness (while talking about GameGuru).


As it's the last 'proper' week of tweaks before the week of 'testing', I am adding a third sentence to my blog today to show a screenshot of one of the sample multi-player levels, again created by a member of our kick-ass community of game makers!

4 comments:

  1. I was hoping to attend GDC to meet you, Lee - the architect behind the engine that will unleash the creativity of thousands of visionary games developers especially those who, like me, are not great coders. Alas, it's a bit beyond my budget. I'll look forward to reading about your trip.

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  2. I'll be sure to take a few photos to document my journey into GDC madness!

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  3. i hope 1 damaging Bug you will address soon, is the position of entities moving after testing a level. it seems random, as different entities seem to move at different times - usually UP or DOWN (y axis)

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