As more content comes online, it's great to start seeing the 'variety' of games that can be made with GameGuru now, and a glimpse of things to come. With the addition of creepy sounds and Zombies, the Asylum horror pack is starting to look like a real game which was of course always the intent, but it's nice to see it emerge slowly from the mists of development.
All ideas expressed in this blog are temporal and any resemblance to manifested reality are purely co-incidental. The forgoing is a casual musing from a fellow coder, not an iron clad promise of features and products - The Law
Friday, 13 February 2015
Through The Mists Of Development
The second day, and with a few internal Steam keys out the door we're getting generally good responses, and a few tweaks we still need to solve before the main Steam launch, but we're knocking those tasks out the park and getting back down to a scatter of issues, with Ravey focusing on multi-player stability which is starting to take the strain of more than a few of us using it.
As more content comes online, it's great to start seeing the 'variety' of games that can be made with GameGuru now, and a glimpse of things to come. With the addition of creepy sounds and Zombies, the Asylum horror pack is starting to look like a real game which was of course always the intent, but it's nice to see it emerge slowly from the mists of development.
As more content comes online, it's great to start seeing the 'variety' of games that can be made with GameGuru now, and a glimpse of things to come. With the addition of creepy sounds and Zombies, the Asylum horror pack is starting to look like a real game which was of course always the intent, but it's nice to see it emerge slowly from the mists of development.
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That's actually a screenshot from my game with Zombies in it. It looks pretty cool.
ReplyDeleteThat's actually a screenshot from my game with Zombies in it. It looks pretty cool.
ReplyDeleteIt certainly is, and if ever you wanted evidence that community lead development works you only have to look at the awesome levels, and appreciate that it was not the internal team that crafted them, but actual users of the product. No small testimonial that!
ReplyDeleteI agree.
ReplyDeleteIts also the way forward for the future so great to see it happening and of course watch the immense creativity that has always existed in the indie world get a much needed and long awaited extra helping hand....
Top Marks to TGC and to all the pledgers and user game makers and the community as a whole and everyone involved.
:-)
Hello again, any news about the "building kit"? will be included in the Steam launch?
ReplyDeletethanks
Cmon Lee update your page to GameGuru :)
ReplyDeleteNo, I like it having the old name. For old times' sake, you know.
Delete