Thursday, 5 February 2015

Marvelous Multiplayer

Ravey had another day (and night) to work on the multiplayer, and managed to reduce overall packet traffic by 75 percent, which meant our second eight player deathmatch went smooth, even with some users harboring high ping rates, which means we're good to go here with only minor tweaks and fixes to follow.

For my own efforts, knocked a few more items off the list, and added the same number back on as we continue to refine the software for a Steam release, but now faced with the strangest of bugs which manifests itself in the form of hiding all the sounds in the game, as though the game window itself is unable to play sounds or has zero volume, or something, so hopefully I can solve this before I log off for an early night, ready for the big Friday when lots of things are planned and also marks the end of the first week of 'solid testing'. 

2 comments:

  1. what happens Friday ?
    Go on I wont say anything :)

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  2. Reducing packet traffic by 75 percent is a huge achievement. That's the kind of optimization that separates a playable multiplayer game from a laggy mess. The fact that the second eight-player deathmatch went smoothly even with high ping rates is a great sign for the netcode.

    The sound bug sounds frustrating — having all sounds disappear from the game window is a weird one. Hopefully it's just something simple like a volume setting or a missing audio driver. Good luck with the testing.

    Sometimes in gaming — whether it's optimizing netcode or tackling a difficult challenge — you just want to skip the headaches and get straight to the good parts. Check out https://wowvendor.com/shop/overwatch/ buy overwatch boosting — clean, simple, and no sound bugs required.

    Thanks for sharing your progress. 🗡️🎮

    ReplyDelete