Spent the whole day cleaning up and expanding all the main shaders to reflect the new unified light balanced scene, so that means MEDIUM and HIGHEST, plus PRE-BAKE techniques all use the same lighting calculations and work with the various components like shadows, flash lights, normals, e.t.c.
As you can see, when switching ambience to low and adding a midnight sky, those bump maps really pop when set to highest! Of course this means one day left to add the multi-level stuff, make and test a solid build ready for the weekend. No pressure.
In multiplayer Ravey news, jet pack and multiple weapons have been added, and the game play is totally awesome. Picking out shot gun wielding jet packed flying nemesis out the air with a sniper at long range, and watching the ragdoll drop to the floor while the jet pack stays in mid-air was hilarious. Progress is moving in leaps and bounds here, so keep watching this space and I look forward to revealing more V1.009 news soon!