Friday 11 April 2014

Thank Almighty Bob It's Friday

Work

Another good day, filled with a notable success. Not only have more fine tweaks gone in, but the best news of the day is that we managed to locate and plug a 40MB leak, which happened each time you click TEST GAME.  It basically means your editing sessions got substantially longer!


As the monsters lurking inside the engine begin to get thinned out, we start to catch a glimpse of the game creator we all want.  I am now assigning the whole team the challenge of locating and eradicating any remaining memory leaks over a double of Kb.  Anything smaller will not harm you, but we will eventually get to them all, so we are focusing on the ones that cause your system memory to run out.

The internal plan is to release something next week, but this is not confirmed and it all depends on the results of the larger internal test we are conducting on the new version.  We realize you have been very patient, and so we want to give you something worthwhile (and hopefully worth the wait).

My trilogy of coders are getting 'very' familiar with the whole engine, from the IDE, the DBP code through to the C++ modules that make it fast. We're almost at the point where anyone can jump in and code any part, which makes for a devastating core team on Reloaded.  I am personally looking forward to the post BETA development when we get to have fun with LUA and AI, but focus will remain on this version and the mission is to ensure it's a solid and reliable version you can continue to create your levels with while we work on the logic side of things for you.

6 comments:

  1. So could you at all divulge your secret "military" information and tell us whether these programmers are to stay? I assumed they were a temporary installation in the development process, perhaps one to tackle rift integration, and another some performance thingies.

    This seems otherwise and does fill me with a lot of hope. Not necessarily from a productive aspect but the ability to bounce off each other. I have found this very important when developing any ideas and it's really helpful to have that person that can tell you no, or yes, or an alternative you could never have imagined yourself.

    ReplyDelete
    Replies
    1. Agreed. More people to bounce ideas off is always good.

      Delete
  2. I was allways in for the long haul,it will be worth it in the end.

    ReplyDelete
    Replies
    1. Does that mean you're one of the programmers?

      Delete
    2. I wish,tried to learn and faild long ago

      Delete
    3. Oh ok :) If I remember correctly, the hardest part of learning to program is learning the commands so that you don't have to look at the help files for every keypress :P Maybe also getting your head around how programming actually works, but it's extremely logical so if you're a logical kind of person, that part isn't so hard.

      I was just a kid when I learned to program so I had the time to sit for hours and try to make programs that responded intelligently to your input. In the end, though, all it did was spit out questions and make use of the answers in the next question :P

      Delete