Aside from the usual tweaks and fixes to make the game creation experience feel a little more together, the last remaining major task for this beta saw some more work, which is of course the 'strange stutter situation'. Just when you think you have fixed it, the issue is reproduced elsewhere. We have done some more work on this today and my final task was to create a small demo for some internal testers to see if we have finally resolved it. The demo requires that it runs at 60fps (or whatever the refresh rate happens to be) but once achieved you get super smooth and silky performance with zero stutter.
We believe the stutter originates from the scaling of the physics universe, and given the not unlimited scope of a 32-bit float you can imagine at the ragged end the accuracy starts to suffer. We have a few ideas more on how we can make a difference in this regard but for now we have used an alternative approach.
Wednesday will also see some work on the store, and the system which brings store items into the main software. Hopefully we have the resources to complete this, AND resolve all aspects of the stutter problem before the next beta release!