Some Good Math
A quick blog today to say I have now gone through the new maths for True Imposters and quad texturing, and it's all pretty plain sailing now. I am still in the prototype dealing with front facing and top down facing quads, all of which need to be in the engine before I move to the main software, but it's going well. I plan to do some work over the weekend so I have my quad system in place for Monday week. Have 'another' meeting on Tuesday and want to show off the result of this little side track into the world of strange imposters.
Might be a Saturday/Sunday blog to make up for this short one, so check back over the weekend in case there is a surprise for you :)