With the launch of V1.008 out to all pledgers, I can now start the work on my next chunk of work, and thanks to the reams of feedback on the demo we launched my work will involve improving the visual and the speed of the demo, and cram some more features into it. At the same time I will be tweaking and fixing the IDE and editor for the V1.009 launch, and we have decided that it might make sense to divide what was going to be a large V1.009 release into a series of smaller updates. This way you can get something sooner and it means we are not going AWOL every time we start a new version number.
Whilst I work on V1.009, I have assigned Ravey to finish off the Importer and Simon to finish off the Construction Kit. Fixes and tweaks aside, we feel you want to see more progress, quicker so you can play with more stuff. I will keep an eye on both modules, and bring you news as it happens.
As we have released V1.008, I will spend a little more time each day visiting the forums and help answer any questions you might have.
I will be participating in a live developer chat at 8PM GMT hosted by Intel later tonight and I would invite you to join if you have time. I think the link you need is:
http://bit.ly/IDZLiveRealSense
At this stage, RealSense has nothing to do with the Reloaded project, and is more my way of getting down and dirty in new and emerging technology. Before I get 'comment flak', don't worry about the live chat, it's two hours of my time to become a better program and share the intellectual wealth :)
I have a few more hours to code and then I need to do the rehearsal live chat, and will probably return in the evening to check emails and small tweaks. Until then, I hope you enjoy the V1.008 update and especially enjoy playing with the Rocket Launcher ;)
Hey Lee, V1.008 looks great! I'm very happy with it and love the new rocket launcher. :) Here's a quick question for you: will FPSR support the Xbox 360 PC controller or some other type? I come from consoles so I'm terrible at keyboard/mice play. lol Anyway, keep up the great work!
ReplyDeleteVery good question. I love that with various games as soon as I hold my connect button my xbox controller it automatically contacts and is ready to use on with my PC game. (without having to manually assign the keys/buttons)
DeleteThat's a surprisingly prevalent feature in modern games and works really well. Would be good to see it in Reloaded....but maybe not spend time on that just yet ;)
DeleteHey Lee great job on the new update,If i can ask you and the team to maybe consider some extra finishing touches.1.) the explosions need some opaque effects,some see through would help a lot with realism seeing the wall through the explosion/flame gives a little flare (pun intended :) ) 2.)The explosion should give off light (especially in a dark room/Map again it helps with the realism. and 3.) keeping a flame at the point of an explosion even for a few seconds (along with the light and the opaque effect on/with the flame) would give that sense of realism...wow i must like realism :) any way great work thanks for what you have done
ReplyDeleteYou do realise that "opaque" means "not transparent", don't you? As in, not see-through.
DeleteI agree that Lee needs to be using a better lighting system that supports per-pixel lights. Lee, you're using hardware lights at the moment, aren't you? Eventually you're going to have to switch to shader-based per-pixel lights.
Holy Crap your right ; i was in a stupid place,lol i did mean more transparent thanks for the heads up....sorry about that i was really tired when i wrote this...please replace the opaque with transparency...thanks Clonkex
DeleteLooking forward to seeing more on the Construction Kit, thanks Lee! =)
ReplyDelete