Doggy walking time in 5 minutes so I will keep the blog brief today. Plenty very small tweaks done but huge strides in terms of whole new features in the engine for particle generation, explosion creation and projectile management. We are basically rewriting the FLAK system from scratch as Simon wants to understand every bolt, and the old classic flak system was a little ungainly after seven years of abuse.
The plan for tomorrow is to touch up the visual and force effects we have now, make sure the game runs good on standard Windows 7 & 8 configurations and general house keeping, and of course continue the housekeeping of tweaks to ensure the editing and testing experience is good.
On a closing note, if you wanted to check out my latest video interview, and can look past the completely round head, here it is: