The good news is that each time I work on the lightmapper it gets better, which I think you will appreciate when you start using it. I've also fixed a few more multi-material issues so now the engine can support them a little further (as it seems artists like them).
My plan this evening is to swap in an AMD card and hopefully reproduce an issue that has been reported that MAY relate to card type, but at first glance I don't see how a card swap could affect in-game object visibility. I will know by midnight :)
At the risk of venturing off the Reloaded Reservation (again), I wanted to advertise the newsletter that came out today:
And also a quick reminder that the 33% discount on App Game Kit 2 (AGK2) ends on Tuesday, so if it's part of your wish list you might want to make the purchase now and get started on the path of the code warrior. For those seeking a higher power, stay tuned for more Reloaded posts about bugs squashed and features improved during the week. My calender is pretty free of meetings and events so it's code sailing from here on in, and we'll get V1.009 out to you as soon as the alpha testers give us the gentle nod.