All D3DX silent errors now removed from the engine so this should improve stability, certainly on the Ultrabook integrated devices I have been using as my super low end tests (not that they are particularly low end). Also fixed more issues and made many tweaks, the new grass system works very well, faster and no more stall staggering when new veg is generated ahead of the player.
Next up will be some general testing of the build on a few machines to make sure the installer is up to date with everything done so far. I will then plummet into the subject of media encryption which we have given a high priority too in order to project the high quality art which is being crafted for Reloaded. Built into the very fabric of the totally new asset store, we hope to make the asset purchase and download system super simple, super quick and super secure.
Anyhoo, back to TGC's holy trinity of Reloaded developers ;)