Legacy Bits and Bobs
After spending MOST of yesterday playing FEAR 2 and the start of today watching an episode of The Planets, I decided to boot up the ol' computer and do some non-performance coding to give my brain a break.
What you are goggling at are three objects from the Game Creator Store, which is being integrated for the next update. To this end, I spent half of Sunday making sure some legacy models and entities would load in first time without modification. I am certainly not going to make Reloaded backwards compatible with everything in the store, and will be adding a filter by default to show only Reloaded content, but this filter will be adjustable so you can find older legacy static entities and see how they fair (including any that you have bought previously via FPSC Classic).
Also made some continuing fixes with the new renderer to stop it flickering due to multiple queries and cameras confusing it. I am saving the true imposter work until Monday as that's a full work day of headache that one!
My plan for this coming week is to have a solid version by Wednesday, on which plenty of testing can be performed THU and FRI. The old regime of releasing new updates that break old projects should really be put to rest here at TGC, and we do that by spending two days NOT adding features and JUST testing (that is, if I don't get strong armed into adding anything during those two days). The objective is stability, consistency, THEN performance, THEN the store integration. You can then be at least assured that the update is not break stuff you have working right now.