As usual, the weekend left a small mound in my inbox, including what is looking very much like the final inventory panel system for Reloaded.
A few very small tweaks to the artwork and we're there. The system is pretty cool, allowing you to browse items in your inventory, use them, drop them and when tied to a second source, transfer items to and from containers. The graphics will be placed in a common folder so you can customize the artwork for your own games to create your own unique feel and if there is room in the art budget, we might knock out a few colors and variations for you.
We still have some work determining exactly to what extent we provide icons for the items in the list, but we will have a full generic set for all the built-in library assets which will be a good starting point. Naturally you will be able to modify the icon index from the FPE entity properties for those who want to really customize their creations.
Again apologies for the legacy 3D art in the background, we'll be onto new scenery artwork soon! We're warming to a brighter asset pack this time, something sandy that lends itself well to outdoor terrain environments as well as interesting indoor scenes. We have one test segment but nothing I can show you, so bear with us while we create enough segments and entities to cobble a level together for you.
Today was a hot day, and no air conditioning to cool down the office so it was a slow coding day today. Hopefully I can expel today's heat this evening and have a nice cool office again starting Tuesday. With all the paperwork out the way, I can finally see my keyboard again!