tag:blogger.com,1999:blog-736684970174462098.post5694454496193089915..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: Monday Catch-UpAnonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-736684970174462098.post-77866378032001436782013-06-04T16:40:28.420-07:002013-06-04T16:40:28.420-07:00hey thx for taking the time,
something like a dbas...hey thx for taking the time,<br />something like a dbasic app in the style of the FPSC Segment Editor (minus the abbility to import/ export stuff)<br />that shows a typical entity & segment of reloaded<br /><br />with a dropdown of its hierachy (to get a understanding how the lods are setup)<br /><br />along wiht the same models in the .obj format<br />grouped<br /><br />think thats more then enough<br />and unlike a demo this approach wouldnt compromise<br />FPSCR`s progress or presentation<br /><br />have to be honest didnt expected to get a answer on that question<br />still am glad i got one<br />that shows one more time that you guys are open minded.<br />thank youAnonymoushttps://www.blogger.com/profile/16257183797173482889noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-68438156313087315852013-06-04T15:58:15.458-07:002013-06-04T15:58:15.458-07:00Thanks for the comments! There is no scheduled de...Thanks for the comments! There is no scheduled demo releases right now as it's a box of loose wires and things that go 'ping'. Rick won't even let me release a video, so a demo at this stage is a million miles from happening :) Fear not though, I have just started the segment art talking with Mark and we'll have presentable videos and small demos to spawn from this. No sense releasing anything that uses legacy artwork as it would send out the wrong impression.<br /> Are you after small prototypes showing a specific feature, or the whole system in it's current state (i.e. edit, play, etc)? Just for info you understand ;)Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-16960598011771204082013-06-04T09:08:33.918-07:002013-06-04T09:08:33.918-07:00finally the inventory! Great Job!finally the inventory! Great Job!Friskonhttps://www.blogger.com/profile/17779849825481240190noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-64445881484948910622013-06-04T06:37:43.610-07:002013-06-04T06:37:43.610-07:00same here,
btw Lee is there any chance to get a te...same here,<br />btw Lee is there any chance to get a test build in the next weeks?<br />(for those of us who have backed - in our accounts)<br />I doesnth have to be fancy, just a simple box thing that loads a .x model with lods - so that the artists of us could start playing around with asset creation<br /><br />so far there is really lil information on how the artpipeline<br />is going to function<br /><br />I mean we all know we will have lod characters and objects but<br />how many lod stages are going to be required and what should<br />be the polycount, thats what interests me<br /><br />yes i do know it might be sorta early to ask for this<br />but hey one can hope and asking doesnt kill<br />Anonymoushttps://www.blogger.com/profile/16257183797173482889noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-64086440092735003742013-06-04T04:41:11.064-07:002013-06-04T04:41:11.064-07:00Nice to see the first screens of the Inventory sys...Nice to see the first screens of the Inventory system... I hope there will be script commands to allow further customization of the inventory system... IE (Set limits to how much can be carried etc) ... would also look more complete if items stacked and had a quantity number on a grid with only icons showing and names would pop up in a tool tip... If your goal is to keep it simple that is fine but some solid scripting for the Inventory would allow for a lot of customization for various game types.Anonymoushttps://www.blogger.com/profile/04840457275441804531noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-74552919999626016972013-06-04T02:49:35.526-07:002013-06-04T02:49:35.526-07:00I'm just waiting for the Beta. As soon as the ...I'm just waiting for the Beta. As soon as the Beta's are starting, and I can export a game that I've made, I'll be creating some Beta games, to see if there's any bugs or not. While doing so, also creating some videos on how to use the FPS Creator Reloaded Map Editor. That's if you let me. I'm so looking forward to this Lee. :)<br /><br />And nice work on the Inventory System! Though, while you're changing what the icons look like, could you possibly add another system next to the inventory system? So that you can see how much health you have, and you could also choose which hand will the gun you chose will go. It'll make a great addition to the inventory, where you can switch guns, and even select which hand the guns go. You could even then dual wield the gun better, but you must manually equip them by dragging the weapon to the hand you want the gun to fit in. I'm sorry if I'm asking a little too much, but I'm just suggesting here and there.Anonymoushttps://www.blogger.com/profile/03963487105383405667noreply@blogger.com