After the monster UBER Character work yesterday and last night, today was a little nicer with some opportunities to squash little bugs and tweaks, which has gone well so far, so the plan is to continue getting the list down to reasonable levels, and then make a test and build for the internal alpha testers for the weekend.
Finally finished at 3:30AM last night, but the Uber Character can now hold any weapon style, and when stood can pivot his upper body around to face and shoot you, and transition to normal animations, plus blend the two states together using a special frame override which can impose static frame poses onto a running model animations, which I thought was a nice touch!
That sounds realy cool Lee,cant wait to see the animations in action.
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