Thursday, 22 January 2015

Coding To Rocky Theme Tune

You just know no bug is safe when you're casually playing movie themes in the background, and then the Rocky theme tune comes on, so it is perhaps best for the bugs that all of today I was working on the Uber Character task, which involves adding Rocket, Shotgun, Uzi and Assault Rifle animation sets to the character animation system which was estimated at 6 hours and looks to be taking entirely that allocation.

I also added a sub-task to this goal, which was to use the new animation frames created to pose the upper body of the character for twisting and firing, and I was about to start writing new DBP commands to override an animation with fixed animation frame poses, when I discovered a SetFrameEx command that I must have written years ago that does exactly that, which I thought amusing and very very useful indeed, thanks TGC!

4 comments:

  1. I like to work out to Rocky themes. While you're at it, could the characters crouch when taking cover? Also, I'd like the player to be able to go prone.

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  2. quote " Also, I'd like the player to be able to go prone."

    OK I think we definetely do no want to know why ... :-)

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    Replies
    1. Just to be safe I want the player to be wearing heavy duty trousers with belt and braces.

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  3. Oh Terrific that's done it.....
    We are gonna have Zombies shouting.... ADRIANNnnn
    Nothing more terrifying ...

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