Sods law that on the day I am probably uploading the final V1.009 for testing, my entire Internet goes down. It started at 2AM this morning and has just come back now at 1:10PM. I am taking the opportunity to start the uploading to the internal team and writing my blog before it switches off again.
As this is the last day of 2014 as far as the TGC business is concerned, but not the last day for me as I oversee the release of V1.009. Nonetheless I thought it a good idea to give you some extra screenshots as an early Christmas present.
I think we all agree cactus do not grow that big, and a blight of a bug which would scale entities to incredible heights has now been fixed, all be it with the introduction of a flag which select artists will need to add to their FPE files. The reason is that if I created an automatic system to correct the scaling, other items in the store would be affected, and default stock media too. I am happy to put this down to the early growing pains of the store and hopefully the pipeline for recommended geometry will be established as we move forward.
Whilst charging through a LOT of tasks and completing them, one of the fixes was to allow static trees to be correctly culled and lightmapped. The shot above shows a spray of random trees, and the shadows are baked for speed. Also the trunks and the leaves are consolidated to reduce draw calls which further improves performance.
Finally found the Light Ray Bug on my priority list, and fixed it in short order. You can now use this cool slider again, and it will now account for both real time and pre-baked geometry as part of the effect. I am sure we could have a few more sliders to control the properties of this visual, but for now we will keep it simple until more urgent matters have been settled.
Keep your eye out on the forums for news of the V1.009 release to all FPS Creator Reloaded pledgers. We are now testing it thoroughly to ensure a stable build and hopefully we can delivery a small downloadable present that will give you some joy over the Christmas holiday. I wish you all a very happy time over the next two weeks, keep on creating and if there are no more blogs from me this year I will wish you the very best for the year ahead. Roll on 2015!
Love that mist lighting!!
ReplyDeleteNice pics Lee, great job done for 2014.Looking forward to v1.009. Merry Christmas and best wishes for 2015.
ReplyDeletemerry exmas Lee and the rest of the team.
ReplyDeleteI love the first screen shot the mountain look so good. This is the type of environment I want for the games created using reloaded
ReplyDeleteAnd Merry exmas and I don’t know if you are planning another sky trip this year but if you do have fun and best wishes for 2015
Man, all these screenshots are looking AMAZING! And FINALLY we have lightmapped trees!! :D
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