Due to the meeting yesterday resetting my clock, I am now on day shift and happy to report a little more progress. Aside from answering emails, updating project documents and a little research, I have added full load and save support for terrains so many different scenes can now be created and stored.
I also solved the terrain physics collision problem which would formerly allow the camera to poke into the terrain polygons. By swelling the height map of the physics system, the has been resolved without any burden on the performance or memory.
To The Point
My thanks as well for the 2D to 3D mouse solution of the terrain cursor, it helped muchly to get my head screwed back on. Going to do a few more editor related code tasks today and then clock off at the required 5PM. With only one and a half hours left in my normal day, it feels like I have hardly done anything but I guess that's 'normal' :)
I am also thinking ahead to the bug reporting system we should use for Reloaded. We could use Google Code but strictly speaking it's only for open source projects and very little of Reloaded will be open source initially. I have been looking at Bugzilla and Trac, either of which can be installed on our servers and provide public bug reporting capabilities. if anyone has any other recommendations for hosted public issue tracking, post here and we'll mull.