Death By A Thousand Cuts
After a brief phone call with Rick today, I realised that 24 hours, a plate of beans and a round of toast was enough to completely side track my brain into replaying the old mind set of answering emails, dealing with little bits of jobs here and there, and not actually spending a great deal of time on Reloaded.
Yes, all the tasks where important to some degree, but they seemed to automatically get placed on a high priority for the simple fact they cluttered my inbox. Back in the day, we did not have in-boxes or emails for that matter, and a lot of ruthless development got done.
Some Ruthless Development
As of today, I am going to play a game I like to call 'Ruthless Reloaded Development' and see how it pans out. Many worthy causes will be sacrificed this week, but it's an experiment I am curious to see the outcome from. First quick job is to finish the memory management of displaced texture memory from the real time light mapper and get it leak free. From there, I can drop it into the main engine and see what it looks like for performance and visuals.
In other camps, Mark is fired up to produce a proximity mine for our latest munition prototype, and also to begin creation of the new character template for Reloaded which I intend to be very awesome indeed. I might be showing videos for a while, but I think I can show you the cool artwork as it comes in.
We also have our 2D artist producing mock-ups for the new IDE and map editor visuals as well, so hopefully I can show you the various themes we will be choosing from. The idea is to give FPSC a totally new modern look and of course resolve those little interface niggles we have come to know and love.
A Day Of Two Halves
As I woke up at noon today, I have promised myself a few more hours this evening to make up for my lie-in. If I have not cracked the real time light mapping memory leak and added it into the main engine I will be most vexed. I will be able to report my progress on Wednesday's blog and let you know how it went.
For the rest of this week my email inbox will be playing second fiddle to booting up the Reloaded PC and getting stuck in, so I apologise in advance if anyone is waiting around for a reply. Consider me cave-bound!