tag:blogger.com,1999:blog-736684970174462098.post901153695664715566..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: Wednesday In ShadowAnonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-736684970174462098.post-82377208245609297052013-06-13T03:03:54.750-07:002013-06-13T03:03:54.750-07:00You see Lee, it is all about flashy graphics! :-)You see Lee, it is all about flashy graphics! :-)Anonymoushttps://www.blogger.com/profile/13053792999430028596noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-13613263777820298242013-06-12T23:40:58.365-07:002013-06-12T23:40:58.365-07:00Hey Lee, great to see some progress on the visual ...Hey Lee, great to see some progress on the visual side of things.<br />As Clonkex already said, your idea how to render all the lights is exactly what Evolved tried to use in his Advanced Lighting. But I think with some planning involved and maybe written on a native level rather by using only DBP commands, the system might be a lot faster.<br /><br />What I wanted to say is, I'm looking forward to how things evolve in the next days. I hope you get the system running on a decent speed, but I have complete trust in this. <br />Also a good idea to raise the hardware specs for reloaded, because we are still talking gaming and what most people are interested in, is great graphics combined with great story. So there is a big need for this.DarkGoblinhttps://www.blogger.com/profile/02037600615032382063noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-47331327759164310372013-06-12T22:56:10.314-07:002013-06-12T22:56:10.314-07:00Awesome work Lee. I know planning something as com...Awesome work Lee. I know planning something as complex as Reloaded is difficult to accurately do, but I was wondering what target dates are there for this now. I know originally October was voiced, but with the new features and what not, my guess is this won't be really ready until March. Which is totally ok, but I just wondered what TGC's schedule says.Ched80https://www.blogger.com/profile/11750682727904305364noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-34141390102834143882013-06-12T19:39:35.588-07:002013-06-12T19:39:35.588-07:00This isn't just the best video we have seen fo...This isn't just the best video we have seen for Reloaded so far but the best FPSC video we have seen period.<br /><br />If this is a small taste of what we can expect to see graphics wise in Reloaded then I will be dying to get my hands on a copy by December.<br /><br />Am also really glad that Lee is coming around to the idea of making the specifications required for Reloaded quite high. I will buy a new graphics card in a heartbeat if things continue like this.<br /><br />Finally we can start getting really excited about Reloaded and thats before the real artwork is even in place. This is awesome.<br /><br />More of this please...Nomad Soulhttps://www.blogger.com/profile/14981728015213669001noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-6684226178354973052013-06-12T17:30:56.470-07:002013-06-12T17:30:56.470-07:00Sounds fine by me :DSounds fine by me :DAnonymoushttps://www.blogger.com/profile/13576781407743530018noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-55949186793941291862013-06-12T17:06:24.071-07:002013-06-12T17:06:24.071-07:00Spot lights are easy and fast, so they should be s...Spot lights are easy and fast, so they should be supported from the get-go.<br /><br />Even I, with my qualms about speed, am excited about the awesome new graphical prowess of FPSCR! And that idea you have is what Evolved uses to attempt to make his lights render quickly. The only problem is that his code has bugs in it and it doesn't actually work properly. So I am excited that you might write code yourself that works and makes all these lights render hyper-fast!<br /><br />Another thing....you said you would have to update ALL the lights when you move one....well you don't. You should (I think) only have to update lights that intersect the light you're moving: once where the light moved from and once where the light moved to.<br /><br />I am getting extremely excited about what I'll be able to achieve in FPSCR now! :DClonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-33114405379407488702013-06-12T15:02:17.598-07:002013-06-12T15:02:17.598-07:00There are no plans for directional lights or spot ...There are no plans for directional lights or spot lights as entities right now, but it's a good idea. Let's get more of the basics up and running and then we can look at this again. For now, just imagine point lights are like 'six' directional lights ;)Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-57441077543253153812013-06-12T13:23:43.217-07:002013-06-12T13:23:43.217-07:00Question: Will we be limited to omnidirectional li...Question: Will we be limited to omnidirectional lighting for indoor scenes like in the current FPSC or will we also get the opportunity to use directional lighting for indoor scenes as well?Anonymoushttps://www.blogger.com/profile/13576781407743530018noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-60574113953982385552013-06-12T08:34:39.027-07:002013-06-12T08:34:39.027-07:00As usual Lee you don't follow protocol. You ar...As usual Lee you don't follow protocol. You are a Maverick! Nice work so far, don't you dare leave your chair until you havesomething better to show off. :-)Anonymoushttps://www.blogger.com/profile/13053792999430028596noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-5611030659333596102013-06-12T08:17:56.504-07:002013-06-12T08:17:56.504-07:00Yes still drooling :-)
NiceYes still drooling :-)<br /><br />NicePeter Colemanhttps://www.blogger.com/profile/00276736145648248864noreply@blogger.com