tag:blogger.com,1999:blog-736684970174462098.post8974925668848230850..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: Wednesday's GroundAnonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-736684970174462098.post-30623833319945007542013-09-19T05:47:54.556-07:002013-09-19T05:47:54.556-07:00Hey there,
I tried to deblur the screenshot (alth...Hey there,<br /><br />I tried to deblur the screenshot (although I think I should not post it here :P)... Looks good! I hope, the entitybank will grow until the release of V1.<br /><br />Greetings,<br />Jansector49https://www.blogger.com/profile/16559779442598330275noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-17467933949304047582013-09-19T01:37:34.809-07:002013-09-19T01:37:34.809-07:00Alley entities would need to fit the genre we'...Alley entities would need to fit the genre we're aiming for at release, but we don't throw anything away and eventually we will restore all art you've seen from the Alley demo.<br /><br />L3DT is a new one on me, but once we've released we can look at the various import options. You will understand it's a B priority as 95% of users will be looking for the energy to go into tools they can use in the main software.<br /><br />No Room Blobs for October (as it's a big job), but you will have pre-baked buildings that apply the templates and ground rules of a room blob as a starting point.<br /><br />I can't predict when underground will happen, probably to some degree it will be based on community feedback after we've launched. The coding is not too extreme, but it means stopping everything else to do a proper job.Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-54649230561881032692013-09-18T20:03:50.205-07:002013-09-18T20:03:50.205-07:00so no underground on release, when can we expect t...so no underground on release, when can we expect that after release? Because most of my games include a post-apocalyptic future in which you have to start in an underground baseAnonymoushttps://www.blogger.com/profile/04148895170729612420noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-44298233453047467342013-09-18T17:53:29.744-07:002013-09-18T17:53:29.744-07:00"It's also great to know the pledger comm..."It's also great to know the pledger community (and our beloved investor), and the team in general, are happy for us to continue aiming high, sacrificing a few arbitrary deadlines for a top quality result."<br />To be honest, if waiting even a year more if you kept the same development pace, I'm sure most people wouldn't mind waiting. But I realise that that would probably not be realistically possible because of funds, some people demanding deadlines etc.Anonymoushttps://www.blogger.com/profile/17777460648116316005noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-68146900424413099702013-09-18T17:19:47.638-07:002013-09-18T17:19:47.638-07:00Sounds awesome. can't wait to try this out. ...Sounds awesome. can't wait to try this out. Regarding buildings and room blobs though, is a basic system for creating rooms and buildings going to be in the October beta? I know you had said the room blob system was going to be a fair amount of work so that's why I ask. Keep up the great work Lee. :)Kylehttps://www.blogger.com/profile/09053653227290930892noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-25272498356187806522013-09-18T14:59:56.640-07:002013-09-18T14:59:56.640-07:00it appear that the very first alpha & beta ver...it appear that the very first alpha & beta version of FPSC:R will be a First Person on Terrain Shooter Creator.. so, what about make FPSC:R be able to import terrain created with L3DT??<br />L3DT is a powerful tool to make huge terrains with high level of reality with erosion, lakes, seas, roads and more, i use it to make maps for BeamNG.drive, it's very easy to use and it be able to make a full map with a few of clicks.. it would be great to import the terrain generated and "fine tune" it with FPSC:R and add entities, enemies, nuts & bolts..Jurihttps://www.blogger.com/profile/00701446660894175767noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-42365171825419289982013-09-18T14:56:26.865-07:002013-09-18T14:56:26.865-07:00Will the Alley Entities be available? The brick wa...Will the Alley Entities be available? The brick walls and all those assets were just too awesome! D:DarkJameshttps://www.blogger.com/profile/15911273782661223831noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-40411902789493600562013-09-18T14:20:03.768-07:002013-09-18T14:20:03.768-07:00Faith as been restored. \o/
Cant wait. I dare say...Faith as been restored. \o/<br /><br />Cant wait. I dare say that the AI development has been the least exciting part for me as I am not all that interested in that aspect, though of course many other people are.<br /><br />Regardless, your work on this has been very good.Huknarhttps://www.blogger.com/profile/08340997545765504205noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-4084059870789128262013-09-18T14:18:06.818-07:002013-09-18T14:18:06.818-07:00I have to agree with the blurred shot for the most...I have to agree with the blurred shot for the most part. The only time I'd probably enjoy their use if it was to conceal something that would be revealed a following weak after, something huge and game changing and worth the tease!Huknarhttps://www.blogger.com/profile/08340997545765504205noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-136888244422777982013-09-18T13:34:33.940-07:002013-09-18T13:34:33.940-07:00Flash lights are typically used in indoor scenes a...Flash lights are typically used in indoor scenes and the indoor lighting system for interiors has not been finalized. I do see a need for spot and point lights in the dynamic lighting system, which can be used for flash light effects in the shader. When we get closer I will post some prototype ideas and go from there.Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-24529481917222813642013-09-18T13:32:05.751-07:002013-09-18T13:32:05.751-07:00Just got a rebuke from Rick for posting today'...Just got a rebuke from Rick for posting today's screen shot. He feels you should not see blurred shots, only finished product shots. Let me know if you agree and I'll mend my ways :)Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-31407412295280660752013-09-18T13:08:53.414-07:002013-09-18T13:08:53.414-07:00This. I think I brought it up before when Lee was ...This. I think I brought it up before when Lee was working on lights. Dynamic spotlight, attachable to player (with full axis control on direction) with editable parameters. Happy days for everyone.Huknarhttps://www.blogger.com/profile/08340997545765504205noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-70916500007574070792013-09-18T12:26:08.764-07:002013-09-18T12:26:08.764-07:00Everything seems to be going well,i look forward t...Everything seems to be going well,i look forward to testing.Great work Lee & the rest of the team.<br /><br />DaveDavehttps://www.blogger.com/profile/07747816968872325485noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-27359156643038401322013-09-18T12:24:33.488-07:002013-09-18T12:24:33.488-07:00Hello,
I have a question, namely, are you planning...Hello,<br />I have a question, namely, are you planning to add a flashlight effect maybe? It is a quite important thing for me, because I plan to make a horror style game by using Reloaded. For example, You could add the ability to attach a light source to the player or weapon (spot light). It would be very good feature in my humble opinion.<br />BTW. Great work so far.Snakehttps://www.blogger.com/profile/14324975404881346340noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-81204155732026594812013-09-18T12:20:11.804-07:002013-09-18T12:20:11.804-07:00This comment has been removed by the author.Snakehttps://www.blogger.com/profile/14324975404881346340noreply@blogger.com