tag:blogger.com,1999:blog-736684970174462098.post8895163917230153664..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: Tougher ZombiesAnonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-736684970174462098.post-43329438469209399852014-08-06T16:16:34.925-07:002014-08-06T16:16:34.925-07:00I like the sound of different animations speeds fo...I like the sound of different animations speeds for the different zombies particularly, simply because most zombie games don't reuse the same animation set over and over again, and the different speeds should help to make that less noticeable.Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-52805254761290560822014-08-06T12:06:18.971-07:002014-08-06T12:06:18.971-07:00Sounds like I am going to get my backside kicked w...Sounds like I am going to get my backside kicked with the updated Zombies!<br /><br />The screen shots attached look good with you though in the Zombie one in particular one can see that characters (entities) have very dark areas and the detail is not visible. Yes I know perhaps their original textures maybe dark, dark skins, dark clothes and so on - not look but this is general since the intro of the B/C control with many entities. Even weapons are much darker on the shaded side where detail is lost in the shadows. It probably still exists but is just much darker in those areas than would be ideal to me. Same for the bright areas like part of the wall to the left. That may be correct in very strong sunlight naturally though I personally have a preference for at least some image detail in all areas throughout the whole brightness range - dark to highlights.<br /><br />As they are Zombies I guess it don't matter too much in this instance as they may just have got up out of the ground/grave and be very dirty - some open graves then would look good if the Zombies or player don't look where they are going and fall into them of course. Now there's and idea I shall have to remember :-)<br /><br />Not sue why some entities like the gates look normal and others like the characters seem to be so dark. I guess its different shaders affecting or something else. Presumably all objects in the same world lit by the same light sources should be lit the same way and they don't look like they are and belong together quite, though granted different materials would reflect light differently.<br /><br />The gun scene environment looks good with you too but again the gun is very dark by and large.<br /><br />Looking forward to next update and the con kit too very much.<br /><br />:-)Peter Colemanhttps://www.blogger.com/profile/00276736145648248864noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-10414654758951126492014-08-06T10:36:51.404-07:002014-08-06T10:36:51.404-07:00I would love to see a mutant/enhanced humans/alien...I would love to see a mutant/enhanced humans/alien pack!!!batpretzelhttps://www.blogger.com/profile/17835849213469363796noreply@blogger.com