tag:blogger.com,1999:blog-736684970174462098.post7457270135361109688..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: CPU Profiling Totally RocksAnonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-736684970174462098.post-15022150990440112022021-08-17T14:03:08.078-07:002021-08-17T14:03:08.078-07:00شركة تنظيف فلل بالرياض<a href="https://el-watnya.com/%d8%b4%d8%b1%d9%83%d8%a9-%d8%aa%d9%86%d8%b8%d9%8a%d9%81-%d8%a8%d8%a7%d9%84%d8%b1%d9%8a%d8%a7%d8%b6/" rel="nofollow">شركة تنظيف فلل بالرياض</a><br />البيت المثالىhttps://www.blogger.com/profile/13951913145684413520noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-43626982973173665632014-10-01T09:47:14.041-07:002014-10-01T09:47:14.041-07:00'infinite streamed terrain' sounds great i...'infinite streamed terrain' sounds great i have seen it getting put into other engines so will be nice if reloaded offered this also another +1 for this.Anonymoushttps://www.blogger.com/profile/05450792998097094392noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-5911494974848013282014-10-01T09:26:22.388-07:002014-10-01T09:26:22.388-07:00i have used and do use the terrain size slider lee...i have used and do use the terrain size slider lee m8, thing is with it you can go beyond those boarders even when its set to smallest... the terrain is still there just hidden, i like the random terrain generator alot for my outdoor maps, but sometimes like for my competition game it was way more than i needed lol.. so please can we have it ;p lol<br /><br />+1 for larger terrains overall aswell.&/or the ability sometime to scale players right down also to give the illusion of bigger terrains for giant city crushing monsters :D and catapults lordalmighty1https://www.blogger.com/profile/11421095248243249978noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-360572289309773762014-10-01T06:15:15.262-07:002014-10-01T06:15:15.262-07:00Typical. It's like we're TRYING to make yo...Typical. It's like we're TRYING to make your job harder :P<br /><br />In all seriousness that sounds like an excellent plan. Plan big but plan long-term. Me likes :)Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-45055506286197859962014-10-01T06:12:35.800-07:002014-10-01T06:12:35.800-07:00Fantastic indeed. Totally agree :)Fantastic indeed. Totally agree :)Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-71496432398354874412014-10-01T05:19:48.646-07:002014-10-01T05:19:48.646-07:00So the community want both smaller terrains and la...So the community want both smaller terrains and larger terrains. Sounds about right ;) There is a slider called Terrain Size in the latest build which can control the terrain size if you want to give that a try. No plans to make the terrain bigger for the Steam release. We will be looking at 'infinite streamed terrain' in 2015 however for massive open worlds and high-speed motion capabilities for things like jets, fast cars and insanely large catapults.Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-87672491248537649082014-10-01T04:35:59.673-07:002014-10-01T04:35:59.673-07:00Will it be possible to have larger maps than what ...Will it be possible to have larger maps than what we have today?Anonymoushttps://www.blogger.com/profile/03766382198315291458noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-71666975618919035912014-10-01T04:11:40.010-07:002014-10-01T04:11:40.010-07:00@lee, can we please have a map size changer option...@lee, can we please have a map size changer option at some point? say 1/4 1/2 3/4 ect as a custom option or some sort of % slider that takes the edges and boarders of the map away grid by grid? so we dont have to use the whole map all the time for things its not needed for. this would be fantasticlordalmighty1https://www.blogger.com/profile/11421095248243249978noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-74177465202724099562014-09-30T23:06:54.606-07:002014-09-30T23:06:54.606-07:00Well said, both of you! I agree with Nomad but I a...Well said, both of you! I agree with Nomad but I also agree with Lee. No, Reloaded doesn't have to be Unreal Engine 5, but it needs to run well.<br /><br />Lee, you are using LOD on the terrain, right? A terrain shouldn't be causing much slowdown (it's just one giant blob of polys to render in one go).<br /><br />Either way, excellent work! Definitely gotta find those nasty little hidden sloths and profiling is the way to do it :) Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-42994286631284749912014-09-30T15:19:56.075-07:002014-09-30T15:19:56.075-07:00Thanks for the encouragement! Having been develop...Thanks for the encouragement! Having been developing game creation tools for well over 20 years, very little phases me these days, and Reloaded is well within my comfort zone and I would say just the right size of project for me and my team :) It might seem like one step forward, two steps back sometimes but that's just the short definition of R&D development, and sometimes you have to make a few mistakes to invent the light bulb. As for right now, my goal is to be the hero of performance, and not much else. The only way I let go of this bone now is if someone takes it from me.Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-20943163221114356822014-09-30T15:00:28.033-07:002014-09-30T15:00:28.033-07:00Hi Lee
I think you might be being too hard on you...Hi Lee<br /><br />I think you might be being too hard on yourself in terms of performance.<br /><br />Starting off with the task of rendering a massive terrain (750k polygons) loads of objects, grass, shaders, post effects, AI and physics is a ridiculous ask considering Reloaded is still fundamentally built on top of the old FPSC classic engine.<br /><br />There is acres of wasted space on the escape demo level so why not start off trying to get a constant 60 frames per second on a smaller map with your new performance profiling tools and build up rather than going for months at a time with performance still being a major problem.<br /><br />I understand we are still in BETA but I think it would give a much greater sense of progress if people could start building useful projects now that might still be usable later on and make the most of the features as they become available. At the moment it feels like each release is just the next chapter of Lee versus Reloaded and how many frames did we manage to claw back this time!<br /><br />I have no idea how much work is involved in making a game engine but having published a commercial game I have an understanding of what it takes to see a project through to completion and keeping the scope under control and taking small but important steps really helped. I just get the feeling you are trying to bite off more than you can chew at the moment. <br /><br />The great John Carmack said he 1st experienced the limits of his own capability during development of Quake 1 and it was simply not possible to complete the project on time despite his best efforts and he factored this into all subsequent projects.<br /><br />Don't try and be a hero Lee. You are doing a great job but we don't need Reloaded to be Unreal Engine 5 from day 1. We just need some good tools to work with and a good foundation to start building games with. The extra bells and whistles can come along later but if you try and do everything now it will be a very long road before we can start using Reloaded to make anything resembling an actual game.Nomad Soulhttps://www.blogger.com/profile/14981728015213669001noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-39316219525298918082014-09-30T14:15:34.731-07:002014-09-30T14:15:34.731-07:00Good job Lee, looking forward to the new update.Good job Lee, looking forward to the new update.Peterhttps://www.blogger.com/profile/01726664108864985506noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-40411202410779168522014-09-30T13:26:59.688-07:002014-09-30T13:26:59.688-07:00sounds like a nice start to the week :) lets hope ...sounds like a nice start to the week :) lets hope for a strong finish later on and see some more of those jumps up :) lordalmighty1https://www.blogger.com/profile/11421095248243249978noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-38815348430479356572014-09-30T10:51:36.344-07:002014-09-30T10:51:36.344-07:00All sounds good lee,nice job.All sounds good lee,nice job.Davehttps://www.blogger.com/profile/07747816968872325485noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-91846855974189405652014-09-30T10:38:42.338-07:002014-09-30T10:38:42.338-07:00Time of day, maybe? I'm not sure either :sTime of day, maybe? I'm not sure either :sSamhttps://www.blogger.com/profile/16517711688923763701noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-21211225330736123832014-09-30T10:37:49.623-07:002014-09-30T10:37:49.623-07:00Well done Lee, awesome work :D
No offence intended...Well done Lee, awesome work :D<br />No offence intended, but I think everyone can agree performance has always been FPSCR's worst enemy - with these speed gains, hopefully it'll become it's best friend!Samhttps://www.blogger.com/profile/16517711688923763701noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-75734807810045129282014-09-30T09:23:20.827-07:002014-09-30T09:23:20.827-07:00Great news. Quick question. What does the 12HR mea...Great news. Quick question. What does the 12HR mean? I've always wondered what that was and it never seems to change.Tommy Scotthttps://www.blogger.com/profile/09150716981620675891noreply@blogger.com