tag:blogger.com,1999:blog-736684970174462098.post663392473312633513..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: Tuesday ArrivalsAnonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-736684970174462098.post-74198700866834955332013-01-16T15:05:00.524-08:002013-01-16T15:05:00.524-08:00Touch as in hardware touch screens, no. Touch as i...Touch as in hardware touch screens, no. Touch as in pressing panels and buttons in the game world, yes.Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-25471023015645586322013-01-16T14:12:18.553-08:002013-01-16T14:12:18.553-08:00Lee, would we expect Touch Functionality to be imp...Lee, would we expect Touch Functionality to be implemented into<br />FPSC:R?<br />Or am I just getting ahead of myself in the development of the product?Anonymoushttps://www.blogger.com/profile/01982990534734639228noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-69650915480373081752013-01-16T08:39:03.852-08:002013-01-16T08:39:03.852-08:00.X is simply the DirectX raw 3D model format, and ....X is simply the DirectX raw 3D model format, and as Reloaded is using DirectX and it all works, no sense scrapping that one. We will be looking at model importing (i.e. coverting XYZ to .X internally) so you can place large 3D structures around your level, but the formats of these imports has not been determined. It could be something as simple as .OBJ at this stage (for which we already have some code for). The Wavefront OBJ format supports geometry but none of the fancy stuff like multiple UVs (easily), animation, shaders, e.t.c. The reason I am in favour of OBJ is that the Reloaded engine has it's own shaders, attributes and elements to impose on the static structures that will be imported, and most modellers (all that I can think of) will export easily to OBJ without fuss. We will see when the import work begins :)<br />Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-68234973060099176142013-01-16T08:25:27.109-08:002013-01-16T08:25:27.109-08:00On the matter of making media for FPSC: Reloaded, ...On the matter of making media for FPSC: Reloaded, versus FPSC: Classic. Currently .X is the format that models are needing to be converted to, for use in the engine. You had hinted at changing the format for Reloaded (perhaps to .FBX, etc.)...<br /><br />Will media makers need to make two different versions of their media, in order to be available for each FPSC? There are actually quite a few media makers asking this question right now, with no response.Anonymoushttps://www.blogger.com/profile/07807646064196392512noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-90345935134801035592013-01-16T07:21:21.745-08:002013-01-16T07:21:21.745-08:00I have played Portal, so have an idea what you mea...I have played Portal, so have an idea what you mean about strange right-angle puzzles! FPSC Reloaded should still use the segment system, but I will probably be assembling them a little differently at the back end for better build speeds. You can continue making segments no worries. Of course 3D models is also a good use of your time as they can also go on Game Creator Store, Turbo Squid and many other model reselling sites too!Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-90434843576209345322013-01-16T05:08:32.985-08:002013-01-16T05:08:32.985-08:00Hello I have a very simple question.
Concerning FP...Hello I have a very simple question.<br />Concerning FPSC Reloaded,will the new engine still use segments?<br />The reason I ask is I am currently making assets.<br />And wonder if I should stop making segments and just focus on 3d models.<br />Thank you for you time.<br /><br />Best Regards<br />Kevin LAnonymoushttps://www.blogger.com/profile/08711609141039721307noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-8150595512526374782013-01-16T04:46:29.209-08:002013-01-16T04:46:29.209-08:00I know this comment has nothing to do with content...I know this comment has nothing to do with content of the blog above, but, if you don't already own it, please grab yourself a copy of Portal 2. I am making a puzzle game with X9 currently and i am enjoying making the game and creating the art and scripts, but, i would love to have a few more elements to add to it. A few extra puzzle elements will always be useful in any game. <br /><br />Unfamilliaunfamilliahttps://www.blogger.com/profile/14935576417233059200noreply@blogger.com