tag:blogger.com,1999:blog-736684970174462098.post6405190553026922761..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: Baking In The Engine RoomAnonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-736684970174462098.post-14079810281465169042014-09-11T02:00:49.295-07:002014-09-11T02:00:49.295-07:00Cool to see you're puttin' in the oven! ;)...Cool to see you're puttin' in the oven! ;)Patrickhttps://www.blogger.com/profile/01050067600322116703noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-67118020327772754382014-09-01T06:31:03.380-07:002014-09-01T06:31:03.380-07:00Definitely impressive visuals there! Love it!
Wel...Definitely impressive visuals there! Love it!<br /><br />Well, the AO is a bit heavy in that second shot... makes it look like it's got a cartoon shader applied. Easy fix, though, just turn down the AO :)Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-64199774596346617102014-08-31T16:52:17.194-07:002014-08-31T16:52:17.194-07:00What's all this about getting flamed? What am ...What's all this about getting flamed? What am I missing?lordjulianhttps://www.blogger.com/profile/10550070769367874495noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-22511574658148182982014-08-29T09:26:26.219-07:002014-08-29T09:26:26.219-07:00I really like the visual improvements and hope tha...I really like the visual improvements and hope that the increased frame rate will hold once all the shader elements are put back in.Tommy Scotthttps://www.blogger.com/profile/09150716981620675891noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-76358223809769058362014-08-29T03:51:31.574-07:002014-08-29T03:51:31.574-07:00Yes ! this is what I've been waiting for, visu...Yes ! this is what I've been waiting for, visuals look great ! don't look washed out like in the first image. Can't wait to have a play :D<br /><br />Nice one Lee.E30Legendhttps://www.blogger.com/profile/09458190679570375085noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-77391811541440860832014-08-29T01:36:40.323-07:002014-08-29T01:36:40.323-07:00Wait just one second... That's before bump map...Wait just one second... That's before bump mapping and specular map!! I can now really see why you like your artist so much. That defuse map is amazing!! Anyway I love the shader improvements and the fact that it improves performance as well...Political Johnhttps://www.blogger.com/profile/01771678289959207419noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-6586282893378091422014-08-28T23:30:32.214-07:002014-08-28T23:30:32.214-07:00Can I just applaud you Lee. Those visuals are incr...Can I just applaud you Lee. Those visuals are incredible! I cant wait to see them integrated into the main engine. Seriously, we will have scenes 10x betterBurgerhttps://www.blogger.com/profile/08716844207818099198noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-14522826061143135062014-08-28T18:19:26.992-07:002014-08-28T18:19:26.992-07:00screen shot 2 is awesome in comparison to screen s...screen shot 2 is awesome in comparison to screen shot 1.. much much better :)..<br />now if highest settings got 200-250fps this would be great :).<br />and if the engine could hold at 60-100fps on a well sized and populated map all the better.lordalmighty1https://www.blogger.com/profile/11421095248243249978noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-60124546923258676912014-08-28T17:26:15.699-07:002014-08-28T17:26:15.699-07:00The shadow mapping looks great! Is it safe to assu...The shadow mapping looks great! Is it safe to assume that once bump mapping, specular highlighting and such get fully integrated with this technique, we may achieve results similar to that shown in the Kickstarter teaser (https://www.kickstarter.com/projects/tgc/fps-creator-reloaded)? Because that looked really excellent.xCepthttps://www.blogger.com/profile/16105175119285668102noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-83133672714295552772014-08-28T16:43:54.301-07:002014-08-28T16:43:54.301-07:00I like how this is coming along.I like how this is coming along.Anonymoushttps://www.blogger.com/profile/11838373498761115948noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-82809991277765427022014-08-28T16:15:38.708-07:002014-08-28T16:15:38.708-07:00Awesome looking graphic. Awesome looking graphic. Anonymoushttps://www.blogger.com/profile/11201387507148665139noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-66324902121119305622014-08-28T13:53:58.054-07:002014-08-28T13:53:58.054-07:00OMG the ambient occlusion lighting looks SO much b...OMG the ambient occlusion lighting looks SO much better than before. Once bump mapping and specular highlights have been added back in this will be the visual quality Reloaded needed to achieve, especially with the new terrain texture fixes.<br /><br />The next move should be to have all static objects use the ambient occlusion pre bake then only have dynamic objects casting dynamic shadows as a 2nd stage in the rendering process. This will give the balance between awesome visuals and performance.<br /><br />Will there be any options to determine the number of samples and shadow resolution so we do a kind of quick pre bake in test game to give an approximation of how the scene will look and then a production quality bake for standalone games? <br /><br />Also is this system going to be added for all static lights so we can finally use indoor lighting etc? We've been looking at terrains for about 18 months now and I would like to start seeing what Reloaded can do for indoor environments.<br /><br />I personally think Lee should work exclusively on graphics and performance and let the other people in the team do all of the gameplay code. Graphics and performance are what the engine is really going to live or die by. Nomad Soulhttps://www.blogger.com/profile/14981728015213669001noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-89892852360118850102014-08-28T13:20:12.503-07:002014-08-28T13:20:12.503-07:00Looking good. This should improve speed quite a bi...Looking good. This should improve speed quite a bit if only dynamic entities are to be shadowed in real time. Obviously the option to use real time or baked would be the best choice in the long term, for when day night cycles become more useful (unless they have already, but not seen anyway to move the sun in script as yet, just the config). Thinking about that, I wonder if it is possible to create a bake that can completely replace dynamic shadows for static entites, but still work correctly for sun position. Several keyframes to be baked, and tweened between? Possibly a little memory intensive, I'm not sure if you could load in a saved file on the fly so well at the moment, or indeed if it would be a total change in how it is currently being handled.<br />The graphics are coming along nicely imo, and if you can get speed back up to something like decent we will all be having a lot more fun with our creations. Shadows are one of the culprits for slowdown early on, so hopefully this will go some way to improving things.Anonymoushttps://www.blogger.com/profile/01551399506542104889noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-44582984854706398052014-08-28T12:25:39.123-07:002014-08-28T12:25:39.123-07:00I like the occlusion/bake shots.
However, my pers...I like the occlusion/bake shots.<br /><br />However, my personal opinion is that the shadows in the crevices are a bit too dark (although I appreciate you're trying to show them off). I think they should be a bit more blurred/soft and a bit less intense.Anonymoushttps://www.blogger.com/profile/05666369724873198799noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-32855793582411269712014-08-28T11:24:15.171-07:002014-08-28T11:24:15.171-07:00This does look alot better! if you can get the per...This does look alot better! if you can get the performance to match that then we are on to a winner.Anonymoushttps://www.blogger.com/profile/05450792998097094392noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-77626358989020244742014-08-28T10:59:34.258-07:002014-08-28T10:59:34.258-07:00Looks great. I know devs hate giving dates but how...Looks great. I know devs hate giving dates but how far off do you think a new playable demo is? I look forward to seeing the improvements in action.Tomhttps://www.blogger.com/profile/10596034329016977464noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-13211456621358716582014-08-28T10:54:28.126-07:002014-08-28T10:54:28.126-07:00Now that is more like what we expect, great work o...Now that is more like what we expect, great work on the pre bake, the ao is not that convincing, i do hope that we can tweak the ao? Anyways lookin forward to it, well done.<br />Anonymoushttps://www.blogger.com/profile/16257183797173482889noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-34451058998147475912014-08-28T09:25:40.787-07:002014-08-28T09:25:40.787-07:00Gets better with every blog i read,progress is a l...Gets better with every blog i read,progress is a lot faster than i thought it would be also.Well done team.Davehttps://www.blogger.com/profile/07747816968872325485noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-40282734551127161172014-08-28T09:03:14.722-07:002014-08-28T09:03:14.722-07:00Now THAT is more like it. I won't say the visu...Now THAT is more like it. I won't say the visuals are perfect now, but from that one shot they match at least commercial products of the last four years. Wonderful work Lee. (AO does an awful lot for visual quality.)Huknarhttps://www.blogger.com/profile/08340997545765504205noreply@blogger.com