tag:blogger.com,1999:blog-736684970174462098.post5105492126511760532..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: Thursday Demo TimeAnonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-736684970174462098.post-91386441361898117682013-08-30T19:05:47.082-07:002013-08-30T19:05:47.082-07:00I'm just a big tease (all four of me)I'm just a big tease (all four of me)Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-18794786457561610812013-08-30T18:07:13.474-07:002013-08-30T18:07:13.474-07:00sees title: DEMO!
reads subtitle: I TRUSTED YOU!sees title: DEMO!<br />reads subtitle: I TRUSTED YOU!Anonymoushttps://www.blogger.com/profile/04148895170729612420noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-53616750855527804952013-08-30T14:58:23.743-07:002013-08-30T14:58:23.743-07:00Awesome stuff Lee! Personally, I wouldn't be s...Awesome stuff Lee! Personally, I wouldn't be surprised if you split into another 3 or 4 Lees. Think of the possibilities of an army of Lees! :)Burgerhttps://www.blogger.com/profile/08716844207818099198noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-57989940899781216212013-08-30T10:54:46.925-07:002013-08-30T10:54:46.925-07:00Mr Orkin has been a busy chappy in the world of AI...Mr Orkin has been a busy chappy in the world of AI. He has kindly produced a dissertation on his thoughts around the next generation of AI and it's pretty advanced stuff. I've yet to read past the abstract but the general idea is that anytime anyone plays a Reloaded game, I feed player behaviors back to a central database and through pattern recognition produce a character that behaves in a very human way. Essentially throwing away hacked state engines and scripts, empowering characters with a sort of collectively grown neural net of behaviors and reasoning. I imagine such a character in a computer game would be pretty scary, as he drops his own weapon, collects all your power-ups and proceeds to complete your quest ahead of you ;) The closest I've ever coded in this direction is recording ghost data from the player and replaying it back through an enemy character. It's quite freaky how life-like it is, even though it's a complete hack. Exciting times ahead for AI!<br />Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-5719188005523013862013-08-30T01:54:50.409-07:002013-08-30T01:54:50.409-07:00hello Lee,
no segments showing in demo? with ladde...hello Lee,<br />no segments showing in demo? with ladders etc..Jurihttps://www.blogger.com/profile/00701446660894175767noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-70113244243952892272013-08-29T22:45:18.003-07:002013-08-29T22:45:18.003-07:00Ohai Lee. I have found Jeff Orkin's MIT site i...Ohai Lee. I have found Jeff Orkin's MIT site in-case you want to contact him on potentially creating an A.I. middleware down the road after FPSCR is released, which may well be worth a try:<br /><br />http://web.media.mit.edu/~jorkin/<br /><br />It even includes his twitter account, so if you want to tweet him if you have time, there's your chance. :D He is working on a A.I. system currently, but he may be able to at least give you advice on A.I building. Plus, you could also lend them a hand for there A.I. system if you so please. Anyway, please reply & thank you for your time.<br /><br />Regards, Littlevince104 littlevince104https://www.blogger.com/profile/15362046225065249019noreply@blogger.com