tag:blogger.com,1999:blog-736684970174462098.post4821602912709705069..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: The Floating Gun Trick!Anonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-736684970174462098.post-29086282743092495172014-10-15T04:58:51.223-07:002014-10-15T04:58:51.223-07:00My main issue with that screenshot is that the wal...My main issue with that screenshot is that the wall is far too bright for its surroundings. That is, if it were placed in a bright, sharp desert scene with a very light-blue sky to match, it wouldn't look bad at all.Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-37044175986184350702014-10-11T14:34:34.854-07:002014-10-11T14:34:34.854-07:00Also, I'd like to ask about sunlight direction...Also, I'd like to ask about sunlight direction. I mean to add possibility to change a main light (sun in this case) position and thereby to change the shadows position. Do you plan to add this feature to the next beta?Snakehttps://www.blogger.com/profile/14324975404881346340noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-41075256935870797652014-10-11T12:54:10.016-07:002014-10-11T12:54:10.016-07:00Totally agree it is way below standard at the mome...Totally agree it is way below standard at the moment. science manhttps://www.blogger.com/profile/00214137679258271203noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-60075886594588351182014-10-11T08:08:41.012-07:002014-10-11T08:08:41.012-07:00Hi Lee
I'm really looking forward to the next...Hi Lee<br /><br />I'm really looking forward to the next BETA with the new lightmapper and performance improvements. I still have a few concerns on the visual side of things and a few questions:<br /><br />1. Will there be quality settings for the lightmapper so we can increase the number of shadow samples and resolution etc? In some of the shots the shadows look unrefined and I would expect Reloaded to have baked shadows at least as sharp as FPSC classic at the higher quality levels.<br /><br />2. Is the lightmapper and dynamic shadows still going to support self shadows and casting shadows on static / dynamic entities. I was testing the latest beta recently and shadows were not being cast onto the surrounding objects which looked really bad.<br /><br />3. In your screenshot on this post the lighting is completely blown out on 1 of the walls. The default settings should not have these kinds of issues and the lighting should look natural. At the moment there is too much of a contrast between dark and light areas.<br /><br />4. I'm guessing this will be looked at later on but we also need a solution for placing static lights in a scene which are included in the baking process and dynamic lights which can cast dynamic shadows. We cannot build indoor environments without this and I strongly recommend no putting Reloaded on Steam until this is sorted out.<br /><br />I don't mind having different quality levels with the shaders and everything but the highest quality levels need to look amazing and we should have control over the lightmapping settings so if a scene is nearing completion we can have a 10 hour bake which looks AAA production quality.Nomad Soulhttps://www.blogger.com/profile/14981728015213669001noreply@blogger.com