tag:blogger.com,1999:blog-736684970174462098.post319779640149933631..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: Friday Gotta Wear ShadesAnonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-736684970174462098.post-13085479303144087912013-05-20T17:17:07.728-07:002013-05-20T17:17:07.728-07:00Me too. You CAN still back FPSCR, but the Kickstar...Me too. You CAN still back FPSCR, but the Kickstarter project failed some time ago (it didn't reach its goal...however a private investor gave TGC the entire amount so FPSCR is well on its way). Go here to back FPSCR to add some excellent stretch goals: http://www.thegamecreators.com/?m=view_product&id=2001Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-34846380819630412522013-05-13T09:44:03.134-07:002013-05-13T09:44:03.134-07:00Great progress, Lee! I'm trying to save up som...Great progress, Lee! I'm trying to save up some cash so I can back FPSCR on kick starter if I still canAnonymoushttps://www.blogger.com/profile/09015062048675853405noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-22508421865658273402013-05-11T20:13:42.418-07:002013-05-11T20:13:42.418-07:00I'm with Clonkex, if we can get near Half-Life...I'm with Clonkex, if we can get near Half-Life 2 I will be fine with that.Teabonehttps://www.blogger.com/profile/13821836809844664182noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-25392002018307920062013-05-11T06:34:31.257-07:002013-05-11T06:34:31.257-07:00Come now, Lee. You should know what products you s...Come now, Lee. You should know what products you sell. Action 3D is brilliant (well, the demo was) for reducing polygons. Admittedly it's not free but- wait, you don't want something anyone that can be distributed with FPSC-R to automate LOD creation, do you? Well, you're going to be looking for a long time if that's what you're after.<br /><br />Overall the more I see, the more excited I get. I can't wait to start creating Half-Life 2 quality games! That has always been my benchmark for game creation software: whether it could create Half-Life 2. Of course the graphics aren't amazing these days but they were nothing short of spectacular when I first played it a few years ago.Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-42123912349626087122013-05-11T03:00:54.273-07:002013-05-11T03:00:54.273-07:00Let say in my first map I have a huge scene (or fl...Let say in my first map I have a huge scene (or floor) with less details and I want as far rendering as possible for better visual.For example space.<br />On the second map I have smaller scene (or floor) with more details,for example surface of a planet or space ship.<br />Because of that I need less rendering for better performance but let say above my scene (or floor) I want a planet or asteroid to be rendered in 3D for far distance,but nothying else that far only that planet and asteroid.<br />If we can set the distance only for entire game,we are constrained to do anything like this.<br />So it would be nice to have the possibility to set render distance,anytime,anywhere also for individual objects.linux game developerhttps://www.blogger.com/profile/07909026819901340948noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-64386561390026955082013-05-11T02:58:57.294-07:002013-05-11T02:58:57.294-07:00This comment has been removed by the author.linux game developerhttps://www.blogger.com/profile/07909026819901340948noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-77061831503120897702013-05-11T01:40:45.096-07:002013-05-11T01:40:45.096-07:00It would be nice to have the possibility to change...It would be nice to have the possibility to change the render distance level to level,scene to scene also on individual objects in the scene,any time I want,on anything I want using scripts or built in settings inside the editor. Nice job so far but don't stop here,we need freedom in FPSC not only in level size also in development :P I don't like the idea of changing distance for entire game in setup.inilinux game developerhttps://www.blogger.com/profile/07909026819901340948noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-22232665143926884502013-05-10T23:44:27.169-07:002013-05-10T23:44:27.169-07:00Really nice. A bright future I can see, young FPSC...Really nice. A bright future I can see, young FPSC-R. ^^DarkGoblinhttps://www.blogger.com/profile/02037600615032382063noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-54996222536384897752013-05-10T17:47:46.871-07:002013-05-10T17:47:46.871-07:00That Paranoid system looks great and i must say i ...That Paranoid system looks great and i must say i admire your endurance<br />tough i know how it feels to code thru a night (sorta doin that am)<br /><br />regarding the .x crop question<br /><br />the latest Blender might come in handy<br />as its Decimation modifier gets some good results<br />with 3different types of decimation - poly reduction/ the best is it keeps the uvs intact so that should be something<br /><br />and ofc Blender exports x files<br /><br />or just let Bond01 handle that ;)<br /><br />anyways looking great<br />one suggestion i would have regarding<br />the view distance/ make it triggerable and do not restrict it to the setup ini<br /><br />if you move out of a Building Area into a wide open spot - something like a garden or terrain<br />it should not have the same view distance<br /><br />on the other hand u could save some with restricting the view distance in buildings and interior levels.<br />Anonymoushttps://www.blogger.com/profile/16257183797173482889noreply@blogger.com