tag:blogger.com,1999:blog-736684970174462098.post2099940550882182712..comments2023-11-03T02:36:41.872-07:00Comments on FPS Creator Reloaded: Champagne Time!Anonymoushttp://www.blogger.com/profile/00942934253243738809noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-736684970174462098.post-13315006048142635512013-09-30T08:02:18.088-07:002013-09-30T08:02:18.088-07:00Ouch, say it like it is!
But I agree. I think Lee...Ouch, say it like it is!<br /><br />But I agree. I think Lee's missing the point here. Don't give us the product, give us the tools! So, please, give us a very extensive particle system to let us make our own weather effects rather than giving us a sandstorm. I think this is where FPSC did poorly, in that it was very much inflexible. This the the chance to make an engine that is capable of so much more with the right minds, so please don't miss the opportunity!Huknarhttps://www.blogger.com/profile/08340997545765504205noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-41500512865081864662013-09-29T23:07:19.760-07:002013-09-29T23:07:19.760-07:00Kyle: I'm pretty sure in the beta the building...Kyle: I'm pretty sure in the beta the building system will be exactly the same as it is in FPSCx9, only with a few minor improvements. After the beta then Lee will start working on the new building system he had in mind. Right, Lee?Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-22903043193448246982013-09-29T21:42:28.218-07:002013-09-29T21:42:28.218-07:00I agree with user control over player attributes. ...I agree with user control over player attributes. If not in beta then in v1. I will be interested to see how the room and building system will be for beta, exciting stuff. A final thought, will the beta have the ability to compile a final build of a game level or levels?Kylehttps://www.blogger.com/profile/09053653227290930892noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-24650266436304093132013-09-29T14:24:01.802-07:002013-09-29T14:24:01.802-07:00My thoughts are still turning to real time dynamic...My thoughts are still turning to real time dynamic shadows in Reloaded.<br /><br />Its been missing from FPSC for so long I can't wait to fire up the BETA when it arrives just to sit back in my chair with a beer and stare at how amazing everthing looks.<br /><br />Just imagine dropping in an entity then going back into the game and seeing a real time dynamic shadow cast from it onto a bump mapped terrain floor. Its going to be insane.<br /><br />I think Lee has already sorted the really difficult problems in Reloaded so now its just going to be about integrating everything and adding all of the polish to give the whole experience that AAA look and feel.<br /><br />Also the fact Lee is focusing all of his efforts on Reloaded next year to build upon the success this year means that FPSC could really be a major player in the future for the PC gamer and enthusiast.<br /><br />I agree with some earlier comments that it would be nice to have some control over the player attributes such as speed, jump height etc to make Reloaded experiences feel more unique from each other.<br /><br />Also I still think Depth of Field would be a nice addition if integrated with Airmod so you can use it when aiming with weapons etc. Its a cheap effect but it adds something if used in a subtle way.Nomad Soulhttps://www.blogger.com/profile/14981728015213669001noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-41970761270485386532013-09-29T05:19:36.372-07:002013-09-29T05:19:36.372-07:00I was going to ask for masses of locusts, army ant...I was going to ask for masses of locusts, army ants and more and make them all wholly destructible together with destructible everything else down to the minutest detail but we can give that a miss for now - perhaps later.......<br /><br />seriously can we concentrate on the Core engine/editor and main FPS game components please? I mean obvious major element ones like AI and physics, water improvements and alike unless they are all in and done and dusted perhaps.<br /><br />There are thousands of small details you could add I guess if game users needs for all the core elements they may need are catered for.already.<br /><br />Dust would be nice to have of course - animated skies as someone else again mentioned above - and weather, putty water and terrain - all kinds of things lists as long as your arm - but they are not core necessities right now are they.<br /><br />We don't have a player so if anything dust at the feet of AI characters would be good.<br /><br />I don't know how things are going to be implemented in Reloaded exactly? Sand storms, snow storms, base of streams if you have them, waterfall mists and water droplets and <br />alike would be fantastic if Reloaded can handle it all?<br /><br />Are not these things needing a "Particle System" - do we have one? Do we have a manageable and editable Fog system perhaps with user editable ranges fall off, density and so on?<br /><br />So many things :-)<br /><br />Can I have it all and more please :-)<br /><br />OK just the sand storm then :-)Peter Colemanhttps://www.blogger.com/profile/00276736145648248864noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-50799539481979939392013-09-29T03:20:36.544-07:002013-09-29T03:20:36.544-07:00Hello Lee,
you may have a look at game "Spec ...Hello Lee,<br />you may have a look at game "Spec Ops: The Line" is all in the middle of the desert, with desert storms inside game, you may have a look at it and take suggestions/impressions/ideas:<br />http://www.ign.com/videos/2012/06/26/spec-ops-the-line-video-review<br />http://www.youtube.com/watch?v=F4217Cc1dcs (interesting scenes from 6:40)Jurihttps://www.blogger.com/profile/00701446660894175767noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-3256050593294466882013-09-29T00:15:01.535-07:002013-09-29T00:15:01.535-07:00Is the sand dust bowl going to be able to be colou...Is the sand dust bowl going to be able to be colour changed. So it can double up as snow whirling. Keep up the good work. And hopefully the goodies of cameras. moving lights on entity etc will join the game. Have you checked lafettes desert oasis. He has got flowing surface water directional maybe worth a look. And are you going to add skyscroll so we can add rolfys pack to animate the skies or something :). Note these are suggestions not demands. And maybe give inspiration to envisage a greater reloaded. :)science manhttps://www.blogger.com/profile/00214137679258271203noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-32040539706069161162013-09-28T18:26:18.741-07:002013-09-28T18:26:18.741-07:00The sandstorm started off as a small super-subtle ...The sandstorm started off as a small super-subtle (almost un-noticeable) dust bowl that briefly glanced across the screen at mid-distance. The scene still has some sharp polygons in there and I was looking for a way to soften it up without putting Vaseline all over the screen (or using any more bloom). If anyone has any video links of other games that successfully recreated the 'dust blowing past the player', comment them here so I can learn learn learn :)Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-27362037457958120062013-09-28T18:21:31.875-07:002013-09-28T18:21:31.875-07:00Great work lee and rick and co.
regarding that san...Great work lee and rick and co.<br />regarding that sandstorm talk -<br />lets face it - stuff like that will probably be in around v1 Release of Reloaded<br />and no i dont think its a must have feature for the upcoming beta<br /><br />There are much more important things that need to be taken care of<br />and so far - speaking for myself<br />am totally happy with the progress here and am glad to be able to whitness<br />R`s transformation into a actual engineAnonymoushttps://www.blogger.com/profile/16257183797173482889noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-71975994272624396912013-09-28T18:07:27.065-07:002013-09-28T18:07:27.065-07:00Me too. I felt like the dust effect was unnecessar...Me too. I felt like the dust effect was unnecessary and should be done further down the track. So yeah, you're the good guy this time :)Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-15562723995747163262013-09-28T17:33:17.410-07:002013-09-28T17:33:17.410-07:00I had plans on doing a desert themed game when FPC...I had plans on doing a desert themed game when FPCR comes out, but I'd happily wait any day for the thorough development of the engine.I also agree with Rick, lol you're not the enemy :)Burgerhttps://www.blogger.com/profile/08716844207818099198noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-30614660208702964752013-09-28T15:57:25.249-07:002013-09-28T15:57:25.249-07:00While a full-blown sandstorm would be really cool,...While a full-blown sandstorm would be really cool, it is not really necessary for initial release in my opinion BUT I do however think that at least some random hovering dust particles are almost just as essential as shaders to make a game really come to life in todays' world.<br /><br />Still congratulations are in order. This is a good milestone and you have really come far down the line. The rate of development on this project is something you don't see very often! Anonymoushttps://www.blogger.com/profile/17777460648116316005noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-18587446900601139412013-09-28T12:06:30.110-07:002013-09-28T12:06:30.110-07:00Sounds about right to me. I agree with Rick for on...Sounds about right to me. I agree with Rick for once :-)Peter Colemanhttps://www.blogger.com/profile/00276736145648248864noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-62293202416599918392013-09-28T11:38:50.199-07:002013-09-28T11:38:50.199-07:00I agreed with your decision! I thought you were th...I agreed with your decision! I thought you were the good guy this week. :)Huknarhttps://www.blogger.com/profile/08340997545765504205noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-7225180847774106552013-09-28T11:20:52.878-07:002013-09-28T11:20:52.878-07:00I would not say bad ;) Let's paint you as an ...I would not say bad ;) Let's paint you as an anchor (at least I think that's what they called you), keeping the good ship maverick from dashing upon the nearby cliffs and forever sinking the fortunes of all aboard. On, and the word '"finished'" is presently banned from the TGC offices, replaced with 'c.a.n.i beta' :)Anonymoushttps://www.blogger.com/profile/00942934253243738809noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-90891189111444118462013-09-28T11:10:24.741-07:002013-09-28T11:10:24.741-07:00I always get painted as the bad guy in Lee's b...I always get painted as the bad guy in Lee's blogs! :-)<br /><br />The main reason I asked Lee to stop work on the dust effect is so he can focus on other areas that need to be completed and tidied up. Dust will be in at some point down the line (it does look great).<br /><br />Lee and the team are on a roll now. I think from now we'll keep seeing very exciting updates and info. The tough stuff is handled (I think).Anonymoushttps://www.blogger.com/profile/13053792999430028596noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-57494713698020088272013-09-28T07:15:21.752-07:002013-09-28T07:15:21.752-07:00"So is this post alluding to the fact you hav..."So is this post alluding to the fact you have "finished" almost"<br /><br />Ha! Finished? Well, ok you did put it quotation marks, but really I think that word comes nowhere near Reloaded right now. However we are getting close to a beta release, me thinks.Clonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-60594626724220078862013-09-28T03:43:18.983-07:002013-09-28T03:43:18.983-07:00Zero pints, because Lee would never do something s...Zero pints, because Lee would never do something so silly! :P<br /><br />So is this post alluding to the fact you have "finished" almost, with FPSReloaded? :(Huknarhttps://www.blogger.com/profile/08340997545765504205noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-20818382075829544012013-09-28T02:30:22.270-07:002013-09-28T02:30:22.270-07:00@Clonkex
Am also getting very excited for Reload...@Clonkex <br /><br />Am also getting very excited for Reloaded now. I can't wait for the BETA now.<br /><br />Lee really knocked it out of the park in the last few days. FPSC is about to enjoy a very bright future and its amazing to see what has been achieved in 9 months.<br /><br />I am going to guess that Lee drank 10 pints before giving his speech!.Nomad Soulhttps://www.blogger.com/profile/14981728015213669001noreply@blogger.comtag:blogger.com,1999:blog-736684970174462098.post-86193621893214186082013-09-27T19:56:04.991-07:002013-09-27T19:56:04.991-07:00I do hope you didn't have your hands in your p...I do hope you didn't have your hands in your pockets whilst speaking.....did you?<br /><br />I am SO excited right now for Reloaded!! That new Reloaded image/logo/thingy lacks a sense of "purpose" (it has no recognisable icon or symbol), but it entirely makes up for it with its awesomeness! :DClonkexhttps://www.blogger.com/profile/01090082045412254311noreply@blogger.com